ZIYU WANG, Harvest Calendar, 2024,10
Harvest Calendar.The design allows you to tear off the leaves after harvesting each season's plants.



About: The Stardew Valley Harvest Calendar is a visual system that organizes in-game crop cycles into a structured, readable format. By mapping planting and harvesting timelines across seasons, the project translates gameplay mechanics from Stardew Valley into a calendar-based interface. It serves as both a practical reference and a way to understand how time and productivity are constructed within the game.

Rather than functioning purely as a guide, the calendar reframes time as a set of overlapping rhythms. Different crops grow at different speeds, intersecting across days and seasons, creating a layered temporal structure that is often experienced intuitively but not fully seen. By visualizing these patterns, the project makes visible the hidden logic behind routine actions such as planting, waiting, and harvesting. This translation from experience to structure allows gameplay to be read as a system rather than a sequence of tasks.
《星露谷物语》收割日历是一个可视化系统,它将游戏中的作物周期整理成结构化、易于阅读的形式。通过绘制不同季节的播种和收割时间表,该项目将《星露谷物语》的游戏机制转化为基于日历的界面。它既是一个实用的参考工具,也是理解游戏中时间和生产力构建方式的途径。

该日历并非仅仅作为指南,而是将时间重新定义为一系列相互交叠的节奏。不同的作物生长速度不同,它们跨越日期和季节,形成一个层叠的时间结构,这种结构通常可以通过直觉感知,但却难以完全理解。通过可视化这些模式,该项目揭示了播种、等待和收割等日常操作背后隐藏的逻辑。这种从经验到结构的转化,使得游戏玩法可以被视为一个系统,而非一系列任务的罗列。

Details (4)

Portfolio (2024-2026)
Upcoming:  Re:Yangsheng(2026 Thesis book)ZIYU WANG
2026 Boston University MFA Graphic Design